An unnamed hacker hacks into private files of the Citadel Station. With a rather impressive opening cut-scene, it brings the player to the core of the story. Trust me when I say it, the game is best experienced with all the menus turned on. Of course, the menus can be turned off and/or one can go into full-screen mode any-time, a-lot of the charm and originality gets lost in the process. With the action from a first-person perspective, the screen is barricaded more by the menus and pop-ups than the actual contents of whatever room or corridor you’re in. When you play it methodically and don’t use any keyboard shortcuts, it is quite excruciating at first to get used to the pacing and interface but this tedious patience, If adopted, gets reciprocated by its rich and rewarding gameplay and unique execution. Unsurprisingly, the game’s rather outdated now, but it nevertheless remains a solid experience every FPS fan must go through at-least one - preferably at a slow, methodical pace. Released in 1996, at a time when the first-person shooter as a genre was gaining shape, System Shock was one of the more clever shooters on the market that boasted an actual, intelligent storytelling. I’m glad System Shock is not a text-adventure game because then it would’ve been a true abstract representation of an insect panting and sweating down SHODAN’s corridors. The tracking between the words is too little and the font is just ugly. It’s almost unreadable and proves to be a pain when you have to play the game with the volume turned off. Let’s face it, System Shock has the worst on-screen font in gaming history.
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