![]() ![]() There are thirteen of these Big Deals (one for each card in a suit) and then a bunch more minor deals to differentiate and customize. The Revenant has seen some crap, can take more damage than most, and has someone they need to kill. The Big Show is a travelling conman who can generate a crowd out of thing air as long as he's got an apple box and a smile. The Kid with the Golden Arm is an apple-cheeked innocent who can kill a man at five hundred paces before you can blink but would feel real bad about it. The Western class problem is, "How do I define characters that solve their problems with the same tools in a genre where most people have one of a handful of very similar jobs ?" Gun goes with the character archetype route and picks some very flavorful ones that lend nuance to "guy with a gun and a hat". ![]() "signature aspects" than "classes") are actually some of the best I've seen. But looking at this game, the "classes"/"archetypes" (here called "Big Deals" and feeling more like. ![]() One of my personal problems with Western RPGs (which I, for the most part, do not like despite a love modern Western films). It uses dice and cards for resolution and random character generation, and has a bunch of downtime/Territory rules that, I'll be honest, I haven't gotten to yet. You make an Outlaw and their personal Gun each with its own stats. It's pretty neat! For an alpha/beta/whatever pdf there's a lot here, though most of the "a lot" are tables where the formatting didn't play nice. So, Abbadon, posted the following tweet yesterday: ![]()
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